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I wrote the first four chapters (1/3 of the book) of the most recent release of Inside 3DStudio series. This is considered the most advanced level book in the series, and is also the most popular. I wrote over 160 pages of tutorials that I created from scratch. The chapters I designed were:
This
was a great opportunity to share everything I've learned with other people
struggling to become animators, while at the same time re-edifying myself
and learning my tools inside and out.
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Copyright
Dennis Bradshaw, 1997. All Rights Reserved.
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The hand keyframing process is often the only way to achieve fluid, custom tailored animation, and it's the only way to animate characters or objects performing actions that break normal physical laws. The quality of keyframe animation is a result of the animator's understanding of timing, weight, anticipation, follow-through, and all the traditional animation principles discovered by Disney, Chuck Jones, Halas, Whittaker, and all the great traditional character animators. 3D is simply a tool of expression, and it is up to the artist and animator to be true to his craft.
Knowledge of the programs doesn't make an artist or animator, any more than knowledge of a hammer makes a craftsman. It is the application of the tools, guided by an understanding of principles, which allows the artist to unleash his creative vision and express it using the tools. The art defines the tools, not vice-versa. 3D Character Animation is the latest development in artistic expression of form in motion. My goal is to elevate the quality of this art form, while expressing concepts that will change the way people view their lives and the world around them.
Thank
you for visiting 3Dstorm. Enjoy the examples of 3D models, Character models,
character animation and digital art! 3DStorm provides 3D character animation,
modeling and artwork for production, video games, and movies.
Artwork created by Dennis Bradshaw, a professional animator and 3D artist located
in Los Angeles.
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