3DStorm  
Animation

Animation brings artwork into the fourth dimention: time. As images of an object are changed over time, the visual impression is that the image is moving. Animation is the art of breathing life into objects and characters.

Disney and his crew were some of the pioneers of traditional animation. By incorporating their discoveries in areas of timing, anticipation, follow-through, and squash-and-stretch, a character animated in 3D can be made to look dynamic and alive. The rigidity of 3D animation of the past is a result of people who know tools, not principles.
I aspire to bring that same level of dynamicism and life to my characters that the traditional animators brought to the painted cell.


See the Dinotopia Animation!

See the Animated Movies!

Visit the FLASH Site

Flash Character 3DStudio Max Writings 3D Character Exported to Flash Character Drawing and Design Character Drawing and Design
 

3D character animation modeling and artwork using 3DStudio Max

3D modeling, character animation, and Flash animation

are what 3Dstorm is all about. High quality 3d models are built using the latest version of 3Dstudio Max. Characters are built as either low-poly models or patch models. Applications of models range from polygon optimized characters for video games to high poly/patch models for feature work. Characters are hooked up for animation using Character Studio, Biped, and Physique (by Discrete - Kinetix), and hand animated.

The hand keyframing process is often the only way to achieve fluid, custom tailored animation, and it's the only way to animate characters or objects performing actions that break normal physical laws. The quality of keyframe animation is a result of the animator's understanding of timing, weight, anticipation, follow-through, and all the traditional animation principles discovered by Disney, Chuck Jones, Halas, Whittaker, and all the great traditional character animators. 3D is simply a tool of expression, and it is up to the artist and animator to be true to his craft.

Knowledge of the programs doesn't make an artist or animator, any more than knowledge of a hammer makes a craftsman. It is the application of the tools, guided by an understanding of principles, which allows the artist to unleash his creative vision and express it using the tools. The art defines the tools, not vice-versa. 3D Character Animation is the latest development in artistic expression of form in motion. My goal is to elevate the quality of this art form, while expressing concepts that will change the way people view their lives and the world around them.

Thank you for visiting 3Dstorm. Enjoy the examples of 3D models, Character models, character animation and digital art! 3DStorm provides 3D character animation, modeling and artwork for production, video games, and movies.
Artwork created by Dennis Bradshaw, a professional animator and 3D artist located in Los Angeles.

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